Okay to the commercial use as long as it's not for any NFT/AI generated /Crypto-chain bullshit or similar nonsense and you properly credit me in some way
Complete license details are included in a text file in the download
First, I have two fixes, don't worry. I am not entirely sure why it was refusing to, the last version of Godot I attempted these in was pre 4.0, so I tend to think some import bug between the two versions. I downloaded the files from itch.io to see what was happening, and found two fixes:
First was simply to go into the import tab in Godot 4 and reimport with no changes. That allowed me to instance a scene from the glb file. The second was to reexport the glb from the source Blender file, which also gave me a correctly imported scene and working meshlibrary
I have reuploaded the asset pack with the new glb export.
← Return to asset pack
Comments
Log in with itch.io to leave a comment.
license type?
And can be used in commercial games?
Okay to the commercial use as long as it's not for any NFT/AI generated /Crypto-chain bullshit or similar nonsense and you properly credit me in some way
Complete license details are included in a text file in the download
Very reminiscent of harry potter 1-2 games :)
How we add these meshes in a tileable gridmap?
It refuses to enter into the meshlibrary
Hello;
First, I have two fixes, don't worry. I am not entirely sure why it was refusing to, the last version of Godot I attempted these in was pre 4.0, so I tend to think some import bug between the two versions. I downloaded the files from itch.io to see what was happening, and found two fixes:
First was simply to go into the import tab in Godot 4 and reimport with no changes. That allowed me to instance a scene from the glb file. The second was to reexport the glb from the source Blender file, which also gave me a correctly imported scene and working meshlibrary
I have reuploaded the asset pack with the new glb export.
I hope one of these helps!
-
These are great! Can you give any advice for getting those shaders running in Godot?
Thanks!
Hello- my apologies! I thought I linked to the shaders I was using in Godot, but I linked to an unrelated github repo for Unity PSX shaders!
I'll update the page but these are actually the shaders I meant to link https://github.com/MenacingMecha/godot-psx-style-demo
They should work out of the box as shadermaterials
does this work with unity?
I didn't make any unity specific files but they should import and work just fine.